The 3D playground couldn't start on this device — no magic lost, though. Every ride's case study is in the cards just below.
Drag to spin · Tap a ride to open its story · Click the sky for sparkles
The work, ride by ride
Four lanes, one portfolio. Every piece is told as a case study — the problem, what I learned, how I made it, and what came out the other side.
pick a lane — the critters have favorites, but they won't tell
A creative who thinks like a marketer
Most designers hand you something pretty and walk away. I come from marketing, so I start with the audience, the message, and the job the piece has to do — then I make it beautiful.
That means illustration that sells a story, motion that earns attention in the first two seconds, and interfaces shaped by what real people actually do — not what we assume they do.